The map window is the area that most of the action will take place.
You will firstly see a map of the scenario you are playing.
At the beginning of the game this will be populated by all the lords available for recruitment. These lords are represented by their shield. When the shield is not know or has not been downloaded then they will have the default ?? shield.
These lords will all be marked as neutral. All kings have a player colour that will be displayed behind any counter marked as belonging to them. By default, your colour is yellow.
Your opponents kings will be placed in the top left of the map, and your king will be placed in your starting location.
- Selecting a counter -
Left clicking on a counter will make it the selected counter. When this counter is selected you can perform multiple options on it depending on its type.
You may select multiple counters by SHIFT clicking on each counter in turn. Or your may select multiple counters by dragging a selection rectangle on the map which will select all counters that fall in that area.
You may have to be careful with selecting the last counter in your selection as to make sure it has been actioned correctly.
Actions that can be performed on one counter may then be performed on multiple. NOTE: Where counter types differ you will only be presented with the options that are common to those counters.
- Counter Actions -
If you right click on a lord counter you will be presented with a list of options available to this lord.
The first few options will be the Kings in play for this game, they allow you to quickly assign the lord to a king.
The delete option will remove this counter from the game. If you delete a lord you must you the Place Lord Here option to return them to the map. Other deleted items are lost.
Adding a target to a lord allows you to show where you are intending this lord to move to, or where you expect your opponent to move it to.
A target graphics is places on the map and joined to the counter by a dashed line of the colour of the counters king. You may drag the counter or the lord around the map.
If you have more that one counter selected when you add target then all counters will share the same target, allowing you to move one target around for multiple counters.
If a counter has a target, the delete target option will be available.
If multiple counters share the same target, then deleting the target on the counter only removes its link to the target. If the target has a chain of targets then the whole chain will be deleted.
Insert Target ( on targets )
You may select another target and place a target before it. This allows you to chain targets together.
Unlink Target ( on targets )
Unlinking a target will remove the target and automatically assign the next target in the list as being the next target.
Marking a counter as old allows you to indicate that you may not know the correct information about that counter. Either it has been many days since you received the information placing that lord at that location, or you don't actually know where the are.
When a counter is marked as locked, the locked indicator will display against the counter whenever it is selected. A locked counter cannot be moved around the map. This is particularly useful when you have bunched lords at a location and you wish to spread them out for easy viewing.
If one of your lords dies, they will be left in the location where they died but their shield will be replaced with a skull. You may use this option to mark your opponents lords as dead.
When Midnight/MU is being played through Campaign Manager you may select the counter on the map, and this will change to the view of that counter in the main game window.